How PlanetLOD works
PlanetLOD clusters nearby vertices while retaining triangle topology and, when requested, separates vertices across UV seams. Each level is generated from the original model to avoid cumulative damage. The preview uses the high-performance WebGL GPU preference.
Unity package compatibility
The Unity package uses the documented legacy asset-package layout: GUID folders containing asset, metadata and pathname records. The prefab contains an LODGroup with one child renderer per generated OBJ. Because all referenced meshes and GUID metadata ship together, references remain self-contained when imported.